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607. Emperor Variant


607.1. The Emperor variant involves two or more teams of three players each.


607.2. Each team sits together on one side of the table. Each team decides the order in which it’s seated. Each team has one emperor, who sits in the middle of the team. The remaining players on the team are generals whose job is to protect the emperor.


607.3. The Emperor variant uses the following default options.


607.3a The range of influence is limited to 2 for emperors and 1 for generals. See rule 601, “Limited Range of Influence Option.”


607.3b Emperor games use the deploy creatures option (see rule 603).


607.3c A player can attack only an opponent seated immediately next to him or her.

Example: At the start of an emperor game, neither emperor can attack any opponents, even though both of the opposing generals are within their spell range.


607.4. Randomly determine which emperor goes first. Turn order goes to players’ left.


607.5. The Emperor variant uses the normal rules for winning and losing the game (see rule 102), with the following addition.


607.5a A team loses the game if its emperor loses.


607.6. The Emperor variant can also be played with any number of equally sized teams. If the teams have more than two players, the range of influence of each player should be adjusted.


607.7 In the Emperor variant, a team’s resources (cards in hand, mana, and so on) are not shared. Teammates may review each other’s hands and discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.



606. Two-Headed Giant Variant | Magic: The Gathering Comprehensive Rules | 608. Grand Melee Variant