The IO::Socket module included in the core Perl distribution provides an object-oriented approach to socket programming. This module provides a convenient way to handle the large number of options you have to deal with, and it handles the laborious task of forming addresses. IO::Socket is built upon the Socket module provided in the standard library. It inherits from IO::Handle, which supports a class of filehandle objects for much of the IO library. The following IO::Socket functions are simply frontends for the corresponding built-in functions and use the same syntax:
socket socketpair bind listen send recv peername (same as getpeername) sockname (same as getsockname)
The accept function in IO::Socket is slightly different from the equivalent function, however, and is described later in the chapter.
IO:Socket contains two subclasses: INET and UNIX. The INET subclass is used to create and manipulate Internet-domain sockets, such as those used in the examples. The UNIX subclass creates Unix domain sockets.
IO::Socket greatly simplifies the implementation of a socket for client communications. The following example creates an Internet-domain socket (using the INET subclass) and attempts to connect to the specified server:
use IO::Socket; $sock = new IO::Socket::INET (PeerAddr => 'www.ora.com', PeerPort => 80, Proto => 'tcp'); die "$!" unless $sock;
IO::Socket::INET::new creates an object containing a socket filehandle and connects it to the host and port specified in PeerAddr and PeerPort. The object $sock can then be written to and read from like other socket filehandles.
On the server side, IO::Socket provides a nice wrapper for creating server sockets. The wrapper encompasses the socket, bind, and listen procedures, while creating a new IO::Socket object. For example, we can create an Internet-domain socket with IO::Socket::INET:
use IO::Socket; $sock = new IO::Socket::INET (LocalAddr => 'maude.ora.com', LocalPort => 8888, Proto => 'tcp', Listen => 5); die "$!" unless $sock;
The parameters for the new socket object determine whether it is a server or a client socket. Because we're creating a server socket, LocalAddr and LocalPort provide the address and port to bind to the socket. The Listen parameter gives the queue size for the number of client requests that can wait for an accept at any one time.
When the server receives a client request, it calls the accept method on the socket object. This creates a new socket object on which the rest of the communication can take place:
$new_sock = $sock->accept( );
When communication is finished on both client and server sockets, they should be destroyed with close. If a socket is not properly closed, the next time you attempt to use a socket with the same name, the system will complain that the socket is already in use.
The following methods are defined in IO::Socket and can be used on socket objects of either the INET or UNIX class.
accept |
accept ([pkg])
Performs the accept system call on a socket and returns a new object. The new object is created in the same class as the listen socket, unless pkg is specified. The object can be used to communicate with the client that tried to connect. In a scalar context, the new socket is returned, or undef is returned on failure. In an array context, a two-element array is returned containing the new socket and the peer address, or an empty list is returned on failure.
protocol |
protocol
Returns the protocol number for the protocol being used on the socket, if known. If the protocol is unknown, as with an AF_UNIX socket, returns 0
sockdomain |
sockdomain
Returns the number representing the socket address domain. For example, an AF_INET socket has the value &AF_INET.
sockopt |
sockopt (opt, [val])
Sets and retrieves socket option opt in the SOL_SOCKET level. The value val is set for the option, if given. If no value is provided, the function returns the current setting for the option.
socktype |
socktype
Returns the number representing the socket type. For example, a SOCK_STREAM socket has the value &SOCK_STREAM.
An Internet-domain socket is created with the new method from the IO::Socket::INET subclass. The constructor can take the following options:
Whether a server (receiving) or client (requesting) socket is created depends on the parameters provided to the constructor. If Listen is defined, a server socket is automatically created. If no protocol is specified, it is derived from the service on the given port number. If no port number is given, tcp is used by default.
The following methods can be used on socket filehandle objects created by IO::Socket::INET.
peeraddr |
peeraddr
Returns the address part (packed string) of the socket-address data structure for the remote host to which a socket connects.
peerhost |
peerhost
Returns the remote host address in the dotted-quad string form, e.g., 207.44.27.2.
sockaddr |
sockaddr
Returns the address part (as a packed string) of the socket-address data structure for the socket.
sockhost |
sockhost
Returns the address part of the socket-address data structure in the dotted-quad string form, e.g., 207.44.27.2.
The IO::Socket::UNIX subclass creates a Unix-domain socket. Unix-domain sockets are local to the current host and are used internally to implement pipes, thus providing communication between unrelated processes. Using sockets provides finer control than using named pipes, also called FIFO (first-in, first-out) buffers. This is because receiving sockets can distinguish between different client connections, which can then be assigned to different sessions with the accept call.
The IO::Socket::UNIX constructor (new( )) creates the socket and returns an object containing a filehandle. The constructor can take the following options:
The following methods can be used on an object created with IO::Socket::UNIX.
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